Production

Case Study
How to Work with Difficulty in Hybrid Puzzles So Players Don’t Leave — but Stay and Pay
July 30, 2026

News
From Mobile to PC: How Playstrom and SayGames Are Growing Together
July 28, 2026

Case Study
How Doors Studio Turned an Experiment into a Fast-Growing Global Hit: The Story of BagMaster Isekai
July 14, 2026

Case Study
Why SayGames Teamed Up With Barbie for My Perfect Hotel’s first third-party IP integration | Exclusive Interview with GamesBeat
June 16, 2026

Case Study
Zombie Fortress: When Analytics Help Player Experience Click
June 8, 2026