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Case Study

What Makes a Publisher–Studio Partnership Last? Five Years of Building Tower War

October 6, 2026

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SayPeople

People First, Always: How SayGames Builds a Human-Centered Company at Scale

January 19, 2026

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Case Study

What Makes a Game Ready for an Entertainment IP? Lessons from Tower War × Terminator 2

September 2, 2026

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SayPeople

There Is No Such Thing as a Typical Playable Artist

August 3, 2026

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SayPeople

If AI Feels Overwhelming, You're Probably Exactly Where You Should Be: The Five Stages of Adapting to Change

August 27, 2026

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Case Study

How to Work with Difficulty in Hybrid Puzzles So Players Don’t Leave — but Stay and Pay

July 30, 2026

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News

From Mobile to PC: How Playstrom and SayGames Are Growing Together

July 28, 2026

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Case Study

How Doors Studio Turned an Experiment into a Fast-Growing Global Hit: The Story of BagMaster Isekai

July 14, 2026

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News

SayGames Receives Invest Cyprus International Investment Award

July 10, 2026

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Case Study

Why SayGames Believes Hybrid Games Need a Different Publishing Model

June 22, 2026

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