
Case Study
How Doors Studio Turned an Experiment into a Fast-Growing Global Hit: The Story of BagMaster Isekai
July 14, 2026

SayPeople
People First, Always: How SayGames Builds a Human-Centered Company at Scale
January 19, 2026

SayPeople
What It Means to Be an Engineer at SayGames
May 27, 2026

Case Study
Zombie Fortress: When Analytics Help Player Experience Click
June 8, 2026
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News
SayGames and STUDIOCANAL Bring “Terminator 2: Judgment Day” to Tower War in a Limited-Time In-Game Event
May 15, 2026

News
A New Destination Opens: The Barbie Dream Hotel in My Perfect Hotel
April 23, 2026

News
SayGames Announces First Vietnam Partnership with Doors Studio to Launch “BagMaster Isekai”
April 20, 2026

Case Study
From Helix Jump to Little Farm Story: The Journey of h8games
April 2, 2026




